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BitCraft Online 1.0 Set to Launch Today With a Fresh World and First-Week Discount

Illustration of a shared fantasy world with a growing village, farms, workshops and winding paths beneath a bright sky.
Computer-generated English audio

BitCraft Online is scheduled to leave Early Access and move to version 1.0 on Friday, November 13, giving the sandbox massively multiplayer online game a new permanent world while keeping its existing Early Access world available. Developer Clockwork Labs says the new world opens at 10am Eastern Time, which converts to 8:30pm Indian Standard Time on Friday.

Illustration of a shared fantasy world with a growing village, farms, workshops and winding paths beneath a bright sky.
Original editorial illustration Not an official BitCraft Online screenshot or promotional image

The 1.0 milestone is being presented by the studio as the beginning of the game’s long-term release phase rather than the end of active development. Clockwork Labs says it now has enough confidence in the world’s persistence, economy, content and performance to open a new world intended for lasting player progress.

A new world opens, but the Early Access world stays online

Players will have a choice between the new 1.0 world and the existing Early Access 2 world. The older world is not being deleted as part of the launch. Both worlds will remain playable, but each will use a separate character, so progress made in one will not automatically transfer to the other.

Everyone entering the new 1.0 world will begin from the start. Clockwork Labs says the main items that can carry over from Early Access 2 are a player’s name and previously purchased cosmetics. Returning players who use the same account can reserve their existing name for at least three months, giving them time to claim it in the new world.

The distinction matters for established players: the launch is not a wipe of the existing world, but it does create a separate fresh-start environment. Players who prefer their current settlements and progress can continue in Early Access 2, while those who want to experience the new economy and world from the beginning can create a separate character in 1.0.

BitCraft will remain a paid game

One of the biggest changes to the launch plan concerns pricing. Clockwork Labs had previously discussed making BitCraft free-to-play when it left beta. The studio has now decided to keep the game buy-to-play, saying that paid access gives it a better way to manage issues such as repeat rule-breakers, spam and real-money trading.

The developer says the price will remain at its current US$15.99 level, with a 25% launch discount planned for the first week after release. It is also considering a free trial for the future, but it has not announced a date or final terms for that option. The announced US-dollar price should not be treated as a confirmed Indian regional price; buyers should check the local Steam listing for the amount shown in their storefront.

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What changes after version 1.0?

Clockwork Labs plans to move from a roughly fortnightly update rhythm to larger updates about once a month. The team says smaller fixes and additions may still arrive between those releases. A roadmap outlining the next stages of development is due to be shared on November 13.

BitCraft is built around a persistent shared world where players gather resources, craft items, build settlements and contribute to larger communities. The move to a permanent 1.0 world is therefore important to the game’s social and economic systems: players are being asked to invest in a world that the developer intends to keep expanding rather than routinely replace.

What Indian players should know

The developer’s announced opening time of 10am Eastern Time converts to 8:30pm IST on November 13. BitCraft’s 1.0 release is listed for Steam; the announcement does not confirm a console launch. Indian buyers should check the Steam page for local pricing, system requirements and availability before purchasing.

The main takeaway is that the 1.0 launch offers a clean starting point without forcing existing players to abandon the world they already know. The paid model and slower update cadence are also clear signals of how Clockwork Labs intends to support the MMO after Early Access.

Sources

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